No one is absolutely sure what caused of the Dead Lands. Some scholars believe an ancient, evil sorcery was awakened by a powerful wizard. The present is now paying the cost of his folly. Other sages hold the belief that The War is responsible for the condition of the territory. In particular, these sages argue the use of magic in large battles is to blame. That so many deaths brought about by arcane spells has tainted the land. (This view is held to be most true by Southerners.) Reguardless of how it came to be, the Dead Lands are a dangerous place for the living.
The Dead Lands were once populated by both the North and the South. Several cities and fortresses now lie wasting away in the natural (and unnatural) elements—abandended cities. The roads into these cities have grown over. This makes travel to them difficult without a skilled guide.
Unhallowed ground is everywhere.
Adventures wishing to explore the ruins of the Dead Lands need a guide. What sane person would take this job? The Dark Ranger. He is an expert in undead, combating the undead, and navigating the pitfalls of traveling in the Dead Lands.
Special Hindrances:
Special Benefits:
Hit Dice: d10.
|
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|
1st |
+1 |
+2 |
0 |
0 |
Toroque |
|
2nd |
+2 |
+3 |
0 |
0 |
Battle Rage 1/day |
|
3rd |
+3 |
+3 |
+1 |
+1 |
|
|
4th |
+4 |
+4 |
+1 |
+1 |
Battle Rage 2/day |
|
5th |
+5 |
+4 |
+1 |
+1 |
|
|
6th |
+6 |
+5 |
+2 |
+2 |
Battle Rage 3/day |
|
7th |
+7 |
+5 |
+2 |
+2 |
|
|
8th |
+8 |
+6 |
+2 |
+2 |
Battle Rage 4/day |
|
9th |
+9 |
+6 |
+3 |
+3 |
|
|
10th |
+10 |
+7 |
+3 |
+3 |
Battle Rage 5/day |
To qualify to be a Dark Ranger, a character must fulfill all of the following criteria.
Alignment: Neutral or Evil.
Race:
Base Attack Bonus: .
Feats:
Spell casting:
Special:
Recommended: ancient (military) history, fire-building, animal handling, riding (land-based), seamanship, swimming, and weather sense.
Skill points at Each Level: x + Int modifier.
All of the following are class features of the Dark Ranger prestige class.
Weapon and Armor Proficiency: .
.
Toroque: Improved unarmed fighting style. As monk.
Battle Rage: Can attack using the +4/+1 table, AC bonus, etc. while using a weapon, and in armor. Armor check penalties apply to all attack roles. Can take flurry of blows with this!
Adventures wishing to explore the ruins of the Dead Lands need a guide. What sane person would take this job? The Dark Ranger. He is an expert in undead, combating the undead,
Special Hindrances:
Special Benefits:
Hit Dice: d10.
|
Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|
1st |
+1 |
+2 |
0 |
0 |
Toroque |
|
2nd |
+2 |
+3 |
0 |
0 |
Battle Rage 1/day |
|
3rd |
+3 |
+3 |
+1 |
+1 |
|
|
4th |
+4 |
+4 |
+1 |
+1 |
Battle Rage 2/day |
|
5th |
+5 |
+4 |
+1 |
+1 |
|
|
6th |
+6 |
+5 |
+2 |
+2 |
Battle Rage 3/day |
|
7th |
+7 |
+5 |
+2 |
+2 |
|
|
8th |
+8 |
+6 |
+2 |
+2 |
Battle Rage 4/day |
|
9th |
+9 |
+6 |
+3 |
+3 |
|
|
10th |
+10 |
+7 |
+3 |
+3 |
Battle Rage 5/day |
To qualify to be a Dark Ranger, a character must fulfill all of thefollowing criteria.
Alignment: Neutral or Evil.
Race:
Base Attack Bonus: .
Feats:
Spell casting:
Special:
Recommended: ancient (military) history, fire-building, animal handling, riding (land-based), seamanship, swimming, and weather sense.
Skill points at Each Level: x + Int modifier.
All of the following are class features of the Dark Ranger prestige class.
Weapon and Armor Proficiency: .
.
Toroque: Improved unarmed fighting style. As monk.
Battle Rage: Can attack using the +4/+1 table, AC bonus, etc. while using a weapon, and in armor. Armor check penalties apply to all attack roles. Can take flurry of blows with this!
Spell List
Copyright © 2002 John Lipp