Dungeons & Dragons®.
This chapter provides details on psionics so that everyone doesn’t have to buy a copy of the Psionics Handbook. I also have some “house rules” dealing with psionics. My house rules will always be hi-lighted with a gray background so you can identify the “base” system from mine. Rules that apply only in the old system have lettering in gray.
The base psionic system defines two classes: the psion (parallels the scorcerer) and psychic warrior. After much thought, I have decided that there really should be three classes: psion, wild talent (parallels bard), and psychic warrior (closer to a paladin or ranger).
The psion spends his time in meditation and study. He continually strives to improve his mastery and discovery of latent abilities.
Adventures: The psion sees adventuring as a way to test himself.
Characteristics: A psion doesn’t have a spell book. Like a sorcerer, he knows his powers without study. All psions must select an area of primary study, his primary discipline.
Alignment: Tend toward neutrality.
Religion: Tend not to be drawn to any particular diety.
Background: Most that choose psion as a class have demonstrated mental ability all their lives. Moreover, they have come to accept their gifts and seek out the guidance of their fellow comrades.
Races: Any. The Illithid race demonstrates incredible psychic power without even taking levels of psion.
Psions have the following game statistics.
Abilities: Abilities play several roles for psions. First, each psionic discipline is keyed to an associated stat. (This is different from arcane spell casters whom use either their charisma or intelligence to determine bonus spells and maximum spell level.) To manifest a power requires an ability score of 10 + the power’s level in the associated stat. Second, the psion gains bonus power points based on his primary discipline’s stat. Starting at 1st level, and every two levels thereafter, the psion with a high primary stat gains more power points per day.
Alignment: Any.
Hit Die: d4.
The psion’s class skills vary by the psion’s primary discipline. See the section on skills for a complete table.
Skill Points at 1st Level: (4 + Int Modifier) x 4.
Skill Points at Each Additional Level: 4 + Int Modifier.
Weapon and Armor Proficiency: Proficient with all simple weapons, but no armor or shields. Armor does not interfere with the manifestation of psychic powers, unlike arcane magic.
Powers: Any.
Power Points: Every time a psionic power is manifested, the psion must pay a cost in power points. The psion may use his daily allotment of power points any way he chooses.
0-Level Powers: Any.
Psionic Combat Modes: Any.
Psicrystal: Any.
Starting Gold: 3d4x10 gp.
Table Error! No text of specified style in document.‑1: Primary Discipline Selection
|
Discipline |
Associated Stat |
Nickname |
|
Psychometabolism |
Strength |
Egoist |
|
Psychoportation |
Dexterity |
Nomad |
|
Psychokinesis |
Constitution |
Savant |
|
Metacreative |
Intelligence |
Shaper |
|
Clairsentience |
Wisdom |
Seer |
|
Telepathy |
Charisma |
Telepath |
|
Psychomacabre |
All |
Rapist |
|
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Pts per Day |
|
1 |
+0 |
0 |
0 |
+2 |
Psicrystal, Five Combat Modes |
2 |
|
2 |
+1 |
0 |
0 |
+3 |
|
3 |
|
3 |
+1 |
+1 |
+1 |
+3 |
Combat Mode |
4 |
|
4 |
+2 |
+1 |
+1 |
+4 |
|
7 |
|
5 |
+2 |
+1 |
+1 |
+4 |
Combat Mode |
10 |
|
6 |
+3 |
+2 |
+2 |
+5 |
|
15 |
|
7 |
+3 |
+2 |
+2 |
+5 |
Combat Mode |
20 |
|
8 |
+4 |
+2 |
+2 |
+6 |
|
27 |
|
9 |
+4 |
+3 |
+3 |
+6 |
Combat Mode |
34 |
|
10 |
+5 |
+3 |
+3 |
+7 |
|
43 |
|
11 |
+5 |
+3 |
+3 |
+7 |
Combat Mode |
52 |
|
12 |
+6/+1 |
+4 |
+4 |
+8 |
|
63 |
|
13 |
+6/+1 |
+4 |
+4 |
+8 |
|
74 |
|
14 |
+7/+2 |
+4 |
+4 |
+9 |
|
87 |
|
15 |
+7/+2 |
+5 |
+5 |
+9 |
|
100 |
|
16 |
+8/+3 |
+5 |
+5 |
+10 |
|
115 |
|
17 |
+8/+3 |
+5 |
+5 |
+10 |
|
130 |
|
18 |
+9/+4 |
+6 |
+6 |
+11 |
|
147 |
|
19 |
+9/+4 |
+6 |
+6 |
+11 |
|
164 |
|
20 |
+10/+5 |
+6 |
+6 |
+12 |
|
183 |
Table: Bonus Power Points based on Primary Discipline’s Stat
|
Ability Score |
Bonus Power Points (by Psion or Wild Talent Level) |
||||||||
|
1-2 |
3-4 |
5-6 |
7-8 |
9-10 |
11-12 |
13-14 |
15-16 |
17-18 |
|
|
1-9 |
Can’t manifest powers with this key ability |
||||||||
|
10-11 |
— |
— |
— |
— |
— |
— |
— |
— |
— |
|
12-13 |
1 |
— |
— |
— |
— |
— |
— |
— |
— |
|
14-15 |
1 |
3 |
— |
— |
— |
— |
— |
— |
— |
|
16-17 |
1 |
3 |
5 |
— |
— |
— |
— |
— |
— |
|
18-19 |
1 |
3 |
5 |
7 |
— |
— |
— |
— |
— |
|
20-21 |
3 |
3 |
5 |
7 |
9 |
— |
— |
— |
— |
|
22-23 |
3 |
5 |
5 |
7 |
9 |
11 |
— |
— |
— |
|
24-25 |
3 |
5 |
7 |
7 |
9 |
11 |
13 |
— |
— |
|
26-27 |
3 |
5 |
7 |
9 |
9 |
11 |
13 |
15 |
— |
|
28-29 |
5 |
5 |
7 |
9 |
11 |
11 |
13 |
15 |
17 |
|
Powers Discovered by Psion Level |
||||||||||
|
Lvl |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
1 |
2+d |
d |
— |
— |
— |
— |
— |
— |
— |
— |
|
2 |
2+d |
1+d |
— |
— |
— |
— |
— |
— |
— |
— |
|
3 |
2+d |
2+d |
— |
— |
— |
— |
— |
— |
— |
— |
|
4 |
3+d |
2+d |
d |
— |
— |
— |
— |
— |
— |
— |
|
5 |
3+d |
2+d |
1+d |
— |
— |
— |
— |
— |
— |
— |
|
6 |
4+d |
2+d |
1+d |
d |
— |
— |
— |
— |
— |
— |
|
7 |
4+d |
3+d |
2+d |
1+d |
— |
— |
— |
— |
— |
— |
|
8 |
5+d |
3+d |
2+d |
1+d |
d |
— |
— |
— |
— |
— |
|
9 |
5+d |
3+d |
2+d |
2+d |
1+d |
— |
— |
— |
— |
— |
|
10 |
6+d |
3+d |
2+d |
2+d |
1+d |
d |
— |
— |
— |
— |
|
11 |
6+d |
3+d |
3+d |
2+d |
2+d |
1+d |
— |
— |
— |
— |
|
12 |
7+d |
3+d |
3+d |
2+d |
2+d |
1+d |
d |
— |
— |
— |
|
13 |
7+d |
4+d |
3+d |
3+d |
2+d |
2+d |
1+d |
— |
— |
— |
|
14 |
7+d |
4+d |
3+d |
3+d |
2+d |
2+d |
1+d |
d |
— |
— |
|
15 |
7+d |
4+d |
3+d |
3+d |
3+d |
2+d |
2+d |
1+d |
— |
— |
|
16 |
7+d |
4+d |
4+d |
3+d |
3+d |
2+d |
2+d |
1+d |
d |
— |
|
17 |
7+d |
4+d |
4+d |
3+d |
3+d |
3+d |
2+d |
2+d |
1+d |
— |
|
18 |
7+d |
4+d |
4+d |
4+d |
3+d |
3+d |
2+d |
2+d |
1+d |
d |
|
19 |
7+d |
4+d |
4+d |
4+d |
3+d |
3+d |
3+d |
2+d |
1+d |
1+d |
|
20 |
7+d |
4+d |
4+d |
4+d |
4+d |
3+d |
3+d |
2+d |
2+d |
1+d |
|
PsiCrystal Personality |
Special |
|
Artiste |
Owner gains +2 bonus on Craft checks |
|
Bully |
Owner gains +2 bonus on Intimidate checks |
|
Coward |
Owner gains +2 bonus on Hide checks |
|
Friendly |
Owner gains +2 bonus on Diplomacy checks |
|
Hero |
Owner gains +2 bonus on Fortitude checks |
|
Liar |
Owner gains +2 bonus on Bluff checks |
|
Meticulous |
Owner gains +2 bonus on Search checks |
|
Observant |
Owner gains +2 bonus on Spot checks |
|
Poised |
Owner gains +2 bonus on Balance checks |
|
Resolve |
Owner gains +2 bonus on Will checks |
|
Sage |
Owner gains +2 bonus on any one Knowledge skill the owner already knows; once choosen, this does not vary |
|
Singleminded |
Owner gains +1 bonus on Concentration checks |
|
Sneak |
Owner gains +2 bonus on Move Silently checks |
|
Sympathetic |
Owner gains +2 bonus on Sense Motive checks |
|
Psion Level |
Psicrystal Intelligence |
Special |
|
1-2 |
6 |
Sighted, empathy link |
|
3-4 |
7 |
Telepathic link |
|
5-6 |
8 |
Self-propulsion |
|
7-8 |
9 |
Speak with other creatures |
|
9-10 |
10 |
|
|
11-12 |
11 |
Power resistance |
|
13-14 |
12 |
Sight link |
|
15-16 |
13 |
Channel power |
|
17-18 |
14 |
|
|
19-20 |
15 |
|
Adventures: Any.
Characteristics: A psion doesn’t have a spell book. Like a sorcerer, he knows his powers by study and needs but a few hours of meditation each day.
Alignment: Tend toward neutrality.
Religion: Tend not to be drawn to any particular diety.
Background: Any.
Races: Any.
Other Classes: Any.
|
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
Pts per Day |
|
1 |
+0 |
0 |
+2 |
+2 |
2 pcm |
1 |
|
2 |
+1 |
0 |
+3 |
+3 |
|
2 |
|
3 |
+2 |
+1 |
+3 |
+3 |
|
4 |
|
4 |
+3 |
+1 |
+4 |
+4 |
2 pcm |
5 |
|
5 |
+3 |
+1 |
+4 |
+4 |
|
8 |
|
6 |
+4 |
+2 |
+5 |
+5 |
1 pcm |
11 |
|
7 |
+5 |
+2 |
+5 |
+5 |
|
16 |
|
8 |
+6/+1 |
+2 |
+6 |
+6 |
1 pcm |
21 |
|
9 |
+6/+1 |
+3 |
+6 |
+6 |
|
26 |
|
10 |
+7/+2 |
+3 |
+7 |
+7 |
1 pcm |
33 |
|
11 |
+8/+3 |
+3 |
+7 |
+7 |
|
40 |
|
12 |
+9/+4 |
+4 |
+8 |
+8 |
|
47 |
|
13 |
+9/+4 |
+4 |
+8 |
+8 |
1 pcm |
56 |
|
14 |
+10/+5 |
+4 |
+9 |
+9 |
|
65 |
|
15 |
+11/+6/+1 |
+5 |
+9 |
+9 |
|
74 |
|
16 |
+12/+7/+2 |
+5 |
+10 |
+10 |
1 pcm |
85 |
|
17 |
+12/+7/+2 |
+5 |
+10 |
+10 |
|
96 |
|
18 |
+13/+8/+3 |
+6 |
+11 |
+11 |
|
107 |
|
19 |
+14/+9/+4 |
+6 |
+11 |
+11 |
1 pcm |
118 |
|
20 |
+15/+10/+5 |
+6 |
+12 |
+12 |
|
129 |
|
Powers Discovered by Wild Talent Level |
||||||||||
|
Lvl |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
|
1 |
1+d |
d |
— |
— |
— |
— |
— |
— |
— |
— |
|
2 |
2+d |
d |
d |
— |
— |
— |
— |
— |
— |
— |
|
3 |
2+d |
1+d |
d |
d |
— |
— |
— |
— |
— |
— |
|
4 |
3+d |
1+d |
1+d |
d |
— |
— |
— |
— |
— |
— |
|
5 |
3+d |
1+d |
1+d |
d |
d |
— |
— |
— |
— |
— |
|
6 |
4+d |
2+d |
1+d |
1+d |
d |
— |
— |
— |
— |
— |
|
7 |
4+d |
2+d |
2+d |
1+d |
d |
d |
— |
— |
— |
— |
|
8 |
5+d |
2+d |
2+d |
1+d |
1+d |
d |
— |
— |
— |
— |
|
9 |
5+d |
3+d |
2+d |
2+d |
1+d |
d |
d |
— |
— |
— |
|
10 |
5+d |
3+d |
3+d |
2+d |
1+d |
1+d |
d |
— |
— |
— |
|
11 |
5+d |
3+d |
3+d |
2+d |
2+d |
1+d |
d |
— |
— |
— |
|
12 |
5+d |
3+d |
3+d |
3+d |
2+d |
1+d |
d |
d |
— |
— |
|
13 |
5+d |
4+d |
3+d |
3+d |
2+d |
2+d |
1+d |
d |
— |
— |
|
14 |
5+d |
4+d |
4+d |
3+d |
3+d |
2+d |
1+d |
d |
— |
— |
|
15 |
5+d |
4+d |
4+d |
3+d |
3+d |
2+d |
1+d |
d |
d |
— |
|
16 |
5+d |
4+d |
4+d |
4+d |
3+d |
3+d |
2+d |
1+d |
d |
— |
|
17 |
5+d |
5+d |
4+d |
4+d |
3+d |
3+d |
2+d |
1+d |
d |
— |
|
18 |
5+d |
5+d |
5+d |
4+d |
3+d |
3+d |
2+d |
1+d |
d |
d |
|
19 |
5+d |
5+d |
5+d |
4+d |
3+d |
3+d |
3+d |
2+d |
1+d |
d |
|
20 |
5+d |
5+d |
5+d |
5+d |
4+d |
4+d |
3+d |
2+d |
1+d |
d |
Wild talents have the following game statistics.
Abilities: Any.
Alignment: Any.
Hit Die: d6.
The wild talent’s class skills vary by the wild talent’s primary discipline. See the section on skills for a complete table.
Skill Points at 1st Level: (4 + Int Modifier) x 4.
Skill Points at Each Additional Level: 4 + Int Modifier.
Weapon and Armor Proficiency: Any.
Powers: Any.
Power Points: Any.
0-Level Powers: Any.
Psionic Combat Modes: Any.
Psicrystal: Any.
Starting Gold: 3d4x10 gp.
Adventures: Any.
Characteristics: A psion doesn’t have a spell book. Like a sorcerer, he knows his powers by study and needs but a few hours of meditation each day.
Alignment: Tend toward neutrality.
Religion: Tend not to be drawn to any particular diety.
Background: Any.
Races: Any.
Other Classes: Any.
|
Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
|
1 |
+0 |
+2 |
0 |
0 |
Bonus Feat |
|
2 |
+1 |
+3 |
0 |
0 |
Bonus Feat |
|
3 |
+2 |
+3 |
+1 |
+1 |
|
|
4 |
+3 |
+4 |
+1 |
+1 |
|
|
5 |
+3 |
+4 |
+1 |
+1 |
Bonus Feat |
|
6 |
+4 |
+5 |
+2 |
+2 |
Weapon Spec. |
|
7 |
+5 |
+5 |
+2 |
+2 |
|
|
8 |
+6/+1 |
+6 |
+2 |
+2 |
Bonus Feat |
|
9 |
+6/+1 |
+6 |
+3 |
+3 |
|
|
10 |
+7/+2 |
+7 |
+3 |
+3 |
|
|
11 |
+8/+3 |
+7 |
+3 |
+3 |
Bonus Feat |
|
12 |
+9/+4 |
+8 |
+4 |
+4 |
|
|
13 |
+9/+4 |
+8 |
+4 |
+4 |
|
|
14 |
+10/+5 |
+9 |
+4 |
+4 |
Bonus Feat |
|
15 |
+11/+6/+1 |
+9 |
+5 |
+5 |
|
|
16 |
+12/+7/+2 |
+10 |
+5 |
+5 |
|
|
17 |
+12/+7/+2 |
+10 |
+5 |
+5 |
Bonus Feat |
|
18 |
+13/+8/+3 |
+11 |
+6 |
+6 |
|
|
19 |
+14/+9/+4 |
+11 |
+6 |
+6 |
|
|
20 |
+15/+10/+5 |
+12 |
+6 |
+6 |
Bonus Feat |
|
Level |
Pts Per day |
Psionic Combat Modes |
Powers Discovered |
||||||
|
0 |
1 |
2 |
3 |
4 |
5 |
6 |
|||
|
1 |
2 |
2 |
2 |
— |
— |
— |
— |
— |
— |
|
2 |
3 |
2 |
3 |
— |
— |
— |
— |
— |
— |
|
3 |
4 |
3 |
3 |
1 |
— |
— |
— |
— |
— |
|
4 |
5 |
3 |
3 |
2 |
— |
— |
— |
— |
— |
|
5 |
8 |
3 |
3 |
3 |
1 |
— |
— |
— |
— |
|
6 |
11 |
3 |
3 |
3 |
2 |
— |
— |
— |
— |
|
7 |
16 |
4 |
3 |
3 |
2 |
1 |
— |
— |
— |
|
8 |
21 |
4 |
3 |
3 |
3 |
1 |
— |
— |
— |
|
9 |
26 |
5 |
3 |
3 |
3 |
2 |
— |
— |
— |
|
10 |
33 |
6 |
3 |
3 |
3 |
2 |
1 |
— |
— |
|
11 |
40 |
6 |
3 |
3 |
3 |
3 |
1 |
— |
— |
|
12 |
47 |
7 |
3 |
3 |
3 |
3 |
2 |
— |
— |
|
13 |
56 |
8 |
3 |
3 |
3 |
3 |
2 |
1 |
— |
|
14 |
65 |
8 |
3 |
3 |
3 |
3 |
3 |
1 |
— |
|
15 |
74 |
9 |
3 |
3 |
3 |
3 |
3 |
2 |
— |
|
16 |
85 |
10 |
3 |
3 |
3 |
3 |
3 |
2 |
1 |
|
17 |
96 |
10 |
3 |
3 |
3 |
3 |
3 |
3 |
1 |
|
18 |
107 |
10 |
3 |
3 |
3 |
3 |
3 |
3 |
2 |
|
19 |
118 |
10 |
3 |
3 |
3 |
3 |
3 |
3 |
2 |
|
20 |
129 |
10 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
Psychic warriors have the following game statistics.
Abilities: Strength, and then wisdom, are the primary stats for the psychic warrior.
Alignment: Any.
Hit Die: d8.
The psychic warriors class skills (and the key ability for each) are Autohypnosis (Wis), Balance (Dex), Climb (Str), Concentration (Con), Jump (Str), Stabilize Self (Str), Swim (Str), Tumble (Dex), and Use Psionic Devices (Cha). See the section on skills for a complete table.
Skill Points at 1st Level: (2 + Int Modifier) x 4.
Skill Points at Each Additional Level: 2 + Int Modifier.
Weapon and Armor Proficiency: All simple and martial weapons, all armor types (light, medium, and heavy) and shields.
Weapon Specialization: At 6th level the psychic warrior gets a free weapon specialization feat. This feat is in addition to his regular feat gained at 6th level (useful, since to weapon specialize requires weapon finesse first). He does not gain weapon specialization again in the future.
Powers: Any.
Power Points: Any.
0-Level Powers: Any.
Psionic Combat Modes: Any.
Starting Gold: 5d4x10 gp.
All psionic character classes learn and manifest their
powers similarly. As a result, the various psionic classes can be take as part
of a multiclass character. However, the different
classes psionic experience stacks instead of overlaps. (This is different from
the bard, sorcerer, and wizard whom each learn and cast spells differently.)
A character’s overall psionic level
and power points is determined by equating his lower level classes to his
strongest level psionic class. The
table below should be used for this conversion.
|
Lower Level Class to Convert |
Conversion Factor to: |
||
|
Psion |
Wild Talent |
Psychic Warrior |
|
|
Psion |
N/A |
4/3 |
2 |
|
Wild Talent |
3/4 |
N/A |
3/2 |
|
Psychic Warrior |
1/2 |
2/3 |
N/A |
Copy table of skills.
Copy table of feats.
Power costs, rules.
Lists of some of the powers.
Copyright © 2002 John Lipp